Hey!

I'm Jonathan Verbeek, a

Game developer

Hobby photographer

C++ developer

Musician / Producer

Unreal Engine specialist

Gamer by

Game developer

My Work

The Talos Principle 3

Croteam, TBA

The Talos Principle 3 is the last chapter of the thought-provoking first-person puzzle series, taking you on a cosmic journey across more than a dozen worlds and testing your mind with all-new challenges.

The Talos Principle: Reawakened

Croteam, 2025

Step back into a world of thought-provoking puzzles, philosophical intrigue, and breathtaking visuals with The Talos Principle: Reawakened - a first-person puzzle masterpiece for both new players and long-time fans alike.

The Talos Principle II

Croteam, 2024

The Talos Principle 2 is a thought-provoking first-person puzzle experience that greatly expands on the first game's philosophical themes and stunning environments with increasingly mind-bending challenges.

Dawn of War IV

KING Art GmbH, 2022 - 2023

Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their series debut! Fight through 70+ epic campaign missions, as well as the replayable Last Stand, Skirmish and multiplayer modes.

R3PLICA

2021 - 2022

Building a complete online marketplace for ArchViz models, featuring backend, web frontend and Unreal Engine plugin development.

NEXUS

2020 - 2024

My personal project: a first-person, adventure-driven puzzle game built in Unreal Engine 4, featuring both long-known and new innovative puzzle mechanics.

NXGallery

2020

A Nintendo Switch Homebrew Application written in native C to transfer screenshots and videos to another device in no time.

Discord Rich Presence

2019

A handy plugin for the Unreal Engine Marketplace which implements Discord's Rich Presence feature with a very easy Blueprint API. The user can implement the full functionality in under five minutes.

Hacking Pack

2019

This is a pack I made for the Unreal Engine Marketplace, inspired by Watch_Dogs it gives the developer the ability to make everything in the game hackable. The pack comes with a lot of features, like remote controllable cars, wire puzzles and more.

Days Of War

2016 - 2020

I worked at Driven Arts, on their game Days Of War and implemented a voice chat using Discord, a squad / lobby system, modding (Steam Workshop, Map Editor) and Matchmaking using AWS.

Skills

Languages

C++ / C

C#

AngelScript

JavaScript / HTML5 / CSS3

Lua

Python

Java

Frameworks

Unreal Engine 4/5

Unity

Node.js

.NET

Mono

React

Phaser

SDL2

Qt

WPF / WinForms

Tools

Git

Perforce

Trello

AWS

Claude Code

Vivox

Adobe Creative Cloud

Microsoft Office

Fields

3rd Party Integrations

API and Web Development

Tools Programming

Gameplay Programming

Engine Progamming

User Interface

Sound Design

Windows / Linux Server Administration

Bio

Since my youth, I've been deeply interested in software development of all kinds. In 2013, I started exploring about game development - by creating my own Minecraft mods, and in 2014 I got into the newly released Unreal Engine 4.0.

Today, I have 12 years of Unreal Engine experience, including gameplay programming with Blueprints, C++ and AngelScript, content integration, engine/tool development, and low-level engine work. Alongside freelancing projects around the world - ranging from FPS shooters and web games to ArchViz and VR projects - I've contributed to multiple shipped titles on Steam and consoles, including Days of War, Dawn of War 4, The Talos Principle 2, The Talos Principle: Reawakened and The Talos Principle 3.

Over the years, I've gained extensive experience with technologies such as AWS GameLift (matchmaking), VOIP, modding/UGC pipelines, and 3rd party software integrations. I also have in-depth knowledge of the Unreal Engine source code, allowing me to efficiently integrate new features directly into the engine.

Beyond game development, I've been able to collect experiences with embedded software and hardware development for Arduino- and STM32-based platforms, particularly for custom hardware (one of my hobbies includes the restoration of old train/bus/tram displays), automation and smart-home related projects. I’ve also been diving deeper into custom PCB design using KiCad. More recently, I've also been expanding into AI-assisted development workflows, using tools such as Claude Code.

Outside of software development, I'm a musician - both as a producer and live on stage, I've developed a lot of practical craftsmanship skills while renovating an old townhouse, and I spend every spare minute riding my bike and enjoying nature 🌿

Interested?

I'm happy to hear from you!