Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their series debut! Fight through 70+ epic campaign missions, as well as the replayable Last Stand, Skirmish and multiplayer modes.
C++ / C
C#
AngelScript
JavaScript / HTML5 / CSS3
Lua
Python
Java
Unreal Engine 4/5
Unity
Node.js
.NET
Mono
React
Phaser
SDL2
Qt
WPF / WinForms
Git
Perforce
Trello
AWS
Claude Code
Vivox
Adobe Creative Cloud
Microsoft Office
3rd Party Integrations
API and Web Development
Tools Programming
Gameplay Programming
Engine Progamming
User Interface
Sound Design
Windows / Linux Server Administration
Since my youth, I've been deeply interested in software development of all kinds. In 2013, I started exploring about game development - by creating my own Minecraft mods, and in 2014 I got into the newly released Unreal Engine 4.0.
Today, I have 12 years of Unreal Engine experience, including gameplay programming with Blueprints, C++ and AngelScript, content integration, engine/tool development, and low-level engine work. Alongside freelancing projects around the world - ranging from FPS shooters and web games to ArchViz and VR projects - I've contributed to multiple shipped titles on Steam and consoles, including Days of War, Dawn of War 4, The Talos Principle 2, The Talos Principle: Reawakened and The Talos Principle 3.
Over the years, I've gained extensive experience with technologies such as AWS GameLift (matchmaking), VOIP, modding/UGC pipelines, and 3rd party software integrations. I also have in-depth knowledge of the Unreal Engine source code, allowing me to efficiently integrate new features directly into the engine.
Beyond game development, I've been able to collect experiences with embedded software and hardware development for Arduino- and STM32-based platforms, particularly for custom hardware (one of my hobbies includes the restoration of old train/bus/tram displays), automation and smart-home related projects. I’ve also been diving deeper into custom PCB design using KiCad. More recently, I've also been expanding into AI-assisted development workflows, using tools such as Claude Code.
Outside of software development, I'm a musician - both as a producer and live on stage, I've developed a lot of practical craftsmanship skills while renovating an old townhouse, and I spend every spare minute riding my bike and enjoying nature 🌿