C++ / C
JavaScript / HTML5 / CSS3
C#
Lua
Python
Java
Unreal Engine 4
Unity
Node.js
.NET
Mono
React
Phaser
SDL2
Qt
WPF / WinForms
Git
Perforce
Trello
AWS
Vivox
Adobe Creative Cloud
Microsoft Office
3rd Party Integrations
API and Web Development
Tools Programming
Gameplay Programming
Engine Progamming
User Interface
Sound Design
Windows / Linux Server Administration
Hey! I'm years old, acquired my A-Levels in 2018 and currently study media computer science at the Hochschule Bremen, where I look forward to receive my Bachelor of Science in 2022. In winter 2020, I started a semester abroad in Salzburg, Austria, otherwise I am based in Bremen, Germany.
Besides the fact that I love playing video games, I found it often more interesting to look under the hood, and that motivated me already back in primary school to learn programming. Around 2013, I started learning programming for games, and since then, game development is my passion.
I've written a few wiki articles and tutorials for Epic's Unreal Engine 4, and was found by a small game development team called Driven Arts. Together with them I worked around four years on Days Of War − a second world war shooter, which was my first door into the business.
However, I also learnt how to design and implement web sites and full stack systems as a second work field next to game dev. An example is this portfolio, which I designed and implemented myself.
Now, I'd consider myself an professional full-stack and game developer with a lot of actual experience, both business and private projects and both in standard applications and games. I've participated in game jams and built my own small games and collected some experience in art, UI/sound/level design and creative direction.
Furthermore, I am a passionate musician, playing the piano, guitar, bass and drums since I was four years old. As a follow-up, I started to release some Ambient/Downtempo tracks I composed and produced under the moniker JV. on all music streaming platforms.